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June 24, 2021

My UX Design Toolbox

  • Posted By : Nam Vũ/
  • 0 comments /
  • Under : UX Design, Tips & Tricks

Just like carpenters rely on different tools for different tasks, so do UX designers. Start adding some tools to your digital toolbox and explore a few of the most popular programs that you might use as an entry-level UX designer.

A person with long hair stands in front of toolbox holding a laptop. Text above reads wireframing and prototyping tools

Early in your UX design career, you’ll likely spend a lot of time creating wireframes and prototypes.

  • A wireframe is an outline or a sketch of a product or a screen. Wireframes help designers figure out how a page is arranged, where each piece of a product fits in with the others, and how users will likely interact with the product.
  • A prototype is an early model of a product that demonstrates functionality.

You’ll learn much more about wireframes and prototypes, and create your own, as you progress through this certificate program. 

There are tons of digital tools available to help you design wireframes and prototypes. The most popular tools among them are Figma and Adobe XD due to their availability:

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October 29, 2018

Why Sketch will die in 2019

  • Posted By : Nam Vũ/
  • 0 comments /
  • Under : Randomness

Sketch, Adobe XD, Figma. If you’re a screen designer of any calibre, surely you’ve heard of at least one of these tools. They’re currently the 3 biggest players in the screen design tool arena.

 

Sketch:

  • Pros:

– Features: being the oldest tool means it has a very healthy ecosystem with a plethora of plugins

  • Cons:

– Availability: being a Mac exclusive app means it’s only a matter of time before it’s erased from the market.

– Speed: Sketch is snappy when it comes to opening a file, but viewport stability decreases drastically when navigating around a large project.

– Price: like every other Mac apps, this shit cost money. If you’re a solo creator, this app is currently more expensive than the other 2 combined times infinity.

 

Adobe XD:

  • Pros:

– Adobe Ecosystem: being tied to the biggest creativity toolset on the market is a huge!

– Price: it used to cost money, but it’s free now (undoubted in an effort to accelerate the construction of Sketch’s coffin)

– Availability: Adobe has a bit more advantage over Sketch in term of platform availability, given that it works on both Windows and OS X. A common misconception is that the majority of the design community works on OS X, that’s only true in North America and Europe. If you count globally, you’ll see that most companies operating in the outsourcing sector (India, APAC) still uses Windows as the primary operating system. Some statistics currently put Sketch at over 70% dominance, but if you count the actual product output (which is huge in the outsourcing sector), I’d suspect that number would drop to somewhere around 30%.

  • Cons:

– Adobe Ecosystem: yes, this is both a pro and con for this nifty little app. Being part of a giant company like Adobe certainly has its perk, while we know Adobe has the resources needed to make Adobe a thing, whether or not those resources are allocated correctly is a different story. We all know there’s very little innovation left going on at Adobe, having dominated the market for so long. They’ve also killed off fantastic tools like Freehand and (gasp!) Fireworks!

– Availability consistency: apart from the fact that there’s still no client on Linux (which is not a huge deal, I say this as a designer who uses Linux, I know there’s not that many of us).

 

Figma:

  • Pros:

– Availability: Figma is the champion when it comes to platform availability. This tool is built with WebGL, with desktop wrapper for desktop use (like Slack). That means it works everywhere as long as you have a web browser (currently it’s THE screen designer of choice for designer working in Linux)

– Price: if you’re a solo creator, it’s completely free, there’s no limit on the number of project you can have in your account. They only charge if you want to add more than 2 editors to your project, which is completely reasonable.


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